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Character idle animation: a prompt for AI idle loops

This prompt animates a static character into a short looping idle: breathing, swaying hair, a shift of weight. Use it for lobby screens, character select, store pages and animated social posts, to bring static characters to life without an animator.

Genie
By Avia Shavit, Product Lead, Genie LabsLast updated
A still frame from a looping idle animation of a game character
Example output · still from an idle loop

The prompt

Reference imageFill the brackets

Animate the attached character into a looping idle animation, [number] seconds long, showing subtle motion such as [describe motion, e.g. breathing, swaying hair, shifting weight], using Kling 3.

As of October 2026, the prompt uses Kling 3 for video. Ask Genie's agent which video models are available today and which support your ratio and length.

Short on time?Analyze this prompt guide and get the key conclusions

What to fill in

BracketWhat to putExample
[number]Three to five seconds loops cleanly.4
[motion]Small, specific movements."slow breathing, a blink, cape moving in a light breeze"

When do you use it?

Anywhere a character stands still on screen for more than a second. A lobby where the hero waits. A character select grid. A store page for a new skin. A social post that needs to stop the scroll. A static image in those spots feels unfinished. A full animation pass for each one rarely fits the calendar.

What breaks, and how do you fix it?

The loop doesn't close cleanly, so there's a visible jump. The character's design shifts during the motion. Motion comes out too big or jittery.

  • Ask for small motions. Breathing, blinking and hair. Big gestures are where design and loops break.
  • Keep it to three to five seconds. Short loops close more reliably.
  • Start from a clean pose on a plain background. Less for the model to animate, fewer things to drift.

Variations to try

Ambient effect

Animate the attached character into a three-second idle loop with glowing particles rising around them and subtle breathing.

Store skin showcase

Animate the attached character in a slow four-second loop, turning their head slightly toward the camera and smiling.

FAQ

Can I use the animation in the game build?

+

It's a video loop, which works well for lobbies, store pages and social. Gameplay animation usually still goes through your rig and engine.

Why does the prompt name a model?

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Video models differ a lot in how well they hold a character's design. The prompt names the one the team uses today, and that will change as new models arrive.

How long can the loop be?

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Longer is possible, but three to five seconds gives the cleanest loop.

Try it in Genie

A still character in. A living one out.

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